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6/28/2025, 12:57:58 PM
>>11830541
Working on the SMB3 editor. I've worked on too many side aspects of the editor like music and sprite editing just because it was more fun to do assembly for (see webm for example of a custom sprite), now I'm focusing back on refining the level editor so that it can be usable for a release (polish up menus, thoroughly fix tiny bugs, etc.).
If I can get things ready either by this December (or next December), I would lead and organize a SMB3 collab on /v/. I want to select the SNES as the console of choice because:
>People will regard it as a feat in the SMB3 hacking scene, making it the first full hack edited with a dedicated tool (SMAS hacks have been done in the past with manual hex editing)
>More variety of colour choices for people wanting custom palettes/graphics in their levels
>For people who dislike the SNES's appearance and are used to the NES's colour palette and overall atmosphere, the graphics can easily be replaced to a NES-inspired style and palette choice if they want it. I have been writing patches that slowly bring back features from the NES that were removed from the SNES version, e.g. background clouds, fades and pausing.
There is also a patch which isolates SMB3 in the SMAS ROM, so there will be no issue with having to keep the other games there.
If there's any interest or suggestions with this, let me know.
Working on the SMB3 editor. I've worked on too many side aspects of the editor like music and sprite editing just because it was more fun to do assembly for (see webm for example of a custom sprite), now I'm focusing back on refining the level editor so that it can be usable for a release (polish up menus, thoroughly fix tiny bugs, etc.).
If I can get things ready either by this December (or next December), I would lead and organize a SMB3 collab on /v/. I want to select the SNES as the console of choice because:
>People will regard it as a feat in the SMB3 hacking scene, making it the first full hack edited with a dedicated tool (SMAS hacks have been done in the past with manual hex editing)
>More variety of colour choices for people wanting custom palettes/graphics in their levels
>For people who dislike the SNES's appearance and are used to the NES's colour palette and overall atmosphere, the graphics can easily be replaced to a NES-inspired style and palette choice if they want it. I have been writing patches that slowly bring back features from the NES that were removed from the SNES version, e.g. background clouds, fades and pausing.
There is also a patch which isolates SMB3 in the SMAS ROM, so there will be no issue with having to keep the other games there.
If there's any interest or suggestions with this, let me know.
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