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Fisher QM ID: zCIgF9rt/qst/6218279#6219301
3/28/2025, 4:20:39 PM
>Something is biting!
>...
>...
>...
>Gotcha!
>It's a Sea Bass! It's at least a passing grade!
>Size Multiplier: 190%
>Base Price: $5
>Final Price: $9

Day 2 goes much better! You feel a big bite, and with almost all your might, you pull a Sea Bass out of the sea! You take a customary photo with it and store it away in your ice box.

Things are looking up for now. However, you feel a bit of a chill. The weather may not always be great. A rainy day might influence the sort of fish you get, for better or worse. No point thinking about that now, though, you've just caught a real whopper of a bass. Selling it will give you enough to buy things, but you also have it on ice in case it's tomorrow's Catch of the day.

>Sell iced fish: Gives you its cost, which you can immediately use to purchase powerups within the same day.

Catalog:
Powerups only apply the next day
>Chum Bucket: Eliminates the risk of duds (Min roll)- $10
>Crab Pot (T1): Allows you to start crabbing. A fourth die will be added to determine whether a crab is caught. Each area has a different crab.- $10
>Twin Hook (T2): Chance to catch double fish- $5
>Hyper Rod (T3): Flat +1 bonus to reel dice- $15