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7/10/2025, 7:41:40 AM
The dog gives:
dog + mutant immunity forever
constant stunning of big enemies, pouncing on preassure units; thus giving you way more space than you would have otherwise.
far more freedom in what targets to priorotize, helping a bunch in make it or break it situations.
the dog pulse explosion happens instantly, and without switching weapons
All the people buttmad about the bleed nerf are literally dogshit at the game; they spam about lone wolf because they didn't like the idea of the dog to begin with. These are vet-plasma metababbies itching to fall back into the exact same gameplay loop that they've been in for the past couple of years. Lone wolf does not substantially increase the scope of what arbites can accomplish, in fact it makes it smaller.
10% melee attack speed is the biggest boon from lone wolf yet it affects almost no breakpoints: it doesn't substantially change any engagement in your favour, unlike the dog.
Arbites always has grenade recharge, and the shock mines are not nearly as useful as the dog explosion. panic throwing 2 shock mines to put a horde on 15s pause so that you can try your best with a monstrosity or gunner line is not nearly as useful as stunning the boss anywhere + deleting the horde with the dogsplosion. Also shock mines are so slow to pull out, I don't feel it justified.
Arbites grenades are ok i guess, idk how they would be that much better than the dogsplosion to justify lone wolf.
Apparently last patch, the dog's bleed made it pretty good at dealing with hordes, I didn't know about that, I didn't use that. I'm not bad at the game, hordes are easy and count as free toughness regen. Dog bleed is useful for captains as they bleed through the shield, 4 dogbites and you can effectively ignore captains.
dog + mutant immunity forever
constant stunning of big enemies, pouncing on preassure units; thus giving you way more space than you would have otherwise.
far more freedom in what targets to priorotize, helping a bunch in make it or break it situations.
the dog pulse explosion happens instantly, and without switching weapons
All the people buttmad about the bleed nerf are literally dogshit at the game; they spam about lone wolf because they didn't like the idea of the dog to begin with. These are vet-plasma metababbies itching to fall back into the exact same gameplay loop that they've been in for the past couple of years. Lone wolf does not substantially increase the scope of what arbites can accomplish, in fact it makes it smaller.
10% melee attack speed is the biggest boon from lone wolf yet it affects almost no breakpoints: it doesn't substantially change any engagement in your favour, unlike the dog.
Arbites always has grenade recharge, and the shock mines are not nearly as useful as the dog explosion. panic throwing 2 shock mines to put a horde on 15s pause so that you can try your best with a monstrosity or gunner line is not nearly as useful as stunning the boss anywhere + deleting the horde with the dogsplosion. Also shock mines are so slow to pull out, I don't feel it justified.
Arbites grenades are ok i guess, idk how they would be that much better than the dogsplosion to justify lone wolf.
Apparently last patch, the dog's bleed made it pretty good at dealing with hordes, I didn't know about that, I didn't use that. I'm not bad at the game, hordes are easy and count as free toughness regen. Dog bleed is useful for captains as they bleed through the shield, 4 dogbites and you can effectively ignore captains.
7/8/2025, 11:16:16 PM
>>12388777
Trips, it's called being a decent human being, go back to your cut core 4chan larp discord server
This is a nice board
Trips, it's called being a decent human being, go back to your cut core 4chan larp discord server
This is a nice board
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