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Anonymous /vg/527920567#527996631
6/19/2025, 11:09:50 AM
So after doing 3 different 50 turn runs to check differences in AI with the AI assessment + minor settlement options on
>Middenland will actually survive beyond the first few turns usually, around turn 6-7 is when Khazrak will attack the usual minor settlement in Middenland, easy clear with AR (0 lost units)
>Black Pit Tribe will come after Toddy next leading to a free major settlement grab if you attack them next, gift it to Toddy and the North becomes secure
>Kemmler more often than not leaves you alone, he will attack Marienberg but will only come after you if you attack first now
>1 instance of Marienberg demanding a gift otherwise war and it was attacking Kemmler early and having a weakened army
>Vlad will almost always make it to Talebheim and border you
>if you declare war on Vlad and have other Empire factions still alive he will be on the defensive the entire time in Sylvania leaving you free to finish uo anywhere else
>Drycha expands aggressively and can wipe out Katarin
>Golgfag will sometimes destroy Ostland but befriend every1 around him (kind of annoying) then enter a back and forth war with Festus
>Festus almost never delcares war on you now, still takes Hochland quick and sometimes will go after Toddy if hes weak otherwise he stays in his corner besides taking Talabeclands capital
>Ikit and/or Grom will end up destroying all of Bretonnia if you let them, Louen is kind of useless now
>if you leave Black Pit Tribe alive for too long Skaeling will take their settlements and destroy Nordland with ease
>Durthu will end up declaring war on Kemmler ASAP
>Katarina does not survive as easily anymore and neither does Kostaltyn
New campaign options are fun