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7/24/2025, 10:23:54 AM
>>532479992
Not really. I've yet to find something that I would describe as "raylib but for 3D." Raylib itself, despite the problems, is still probably the closest thing out there to "raylib for 3D". Some candidates you can try looking into are bgfx or sokol as wrappers for 3D graphics APIs, but honestly at that point I think it's easier write your own implementation of D3D11 or OpenGL and then use SDL or SFML for windowing/input/etc.
Not really. I've yet to find something that I would describe as "raylib but for 3D." Raylib itself, despite the problems, is still probably the closest thing out there to "raylib for 3D". Some candidates you can try looking into are bgfx or sokol as wrappers for 3D graphics APIs, but honestly at that point I think it's easier write your own implementation of D3D11 or OpenGL and then use SDL or SFML for windowing/input/etc.
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