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Anonymous /vst/2032893#2100704
7/22/2025, 9:43:45 PM
>>2100699
The fixed component "Landing Thruster" doesn't apply to existing probe designs.
Bug where sometimes a design with a crew compartment has crew set to false. I think it only happens with Artemis? Also it's only like 20% of the time.
Mission Synchrone Clock says it unlocks the "Risk Table" technology, but you can research it even without doing the mission.
The main colony mission doesn't display any of its objectives.
Contract "The Three Orbit" only requires reaching Incuben, when judging by context it should require orbiting all three moons instead.
Fully upgraded load bearer costs -1100 and gives -1 building time.
I feel like there should be more inflation of cash rewards for seasonal contracts, they stay at more or less the same amount while spacecraft prices keep rising higher and higher and some of the objectives are replaced for harder(and thus more costly) ones. By the time I finished walking on all three moons I found myself sitting at 0 cash all the time and having to go into deficit just to do missions. Is the player expected to make as much use of selling construction points as possible? I personally pretty much never bothered with it. Speaking of which by the way, I've been thinking that it may not be a bad idea to switch it over so that you always use all of your construction on building ships, with selling construction being automated so that it sells whenever you're not building a ship, without player input.
And also, it feels like there's not much of a point to the research you get from shrines. 3 research a month is quite steep when you're being made to pay 600 for it, and it feels meaningless to even bother when you can just do some missions and not only get 50-100 research for it but also get paid. I feel this should be rebalanced.