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7/9/2025, 6:25:27 PM
c# devs might finally be getting a lower latency garbage collector
https://github.com/dotnet/runtime/discussions/115627#discussioncomment-13162705
Terraria and osu! devs are discussing their results in the thread. I just tried it (Satori GC) on my game and it seems very promising. its hard to trigger a full stop the world gc in normal gameplay now. and when it happens worst i've gotten is 0.37 ms. previously (Workstation Low Latency GC) worst i've gotten it to is 3.5ms. its very new and experimental and ive only played with it for 10 minutes so my measurements could be faulty or there are other tradeoffs im not seeing.
https://github.com/dotnet/runtime/discussions/115627#discussioncomment-13162705
Terraria and osu! devs are discussing their results in the thread. I just tried it (Satori GC) on my game and it seems very promising. its hard to trigger a full stop the world gc in normal gameplay now. and when it happens worst i've gotten is 0.37 ms. previously (Workstation Low Latency GC) worst i've gotten it to is 3.5ms. its very new and experimental and ive only played with it for 10 minutes so my measurements could be faulty or there are other tradeoffs im not seeing.
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