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6/19/2025, 7:03:45 PM
>>95849839
In the Tomorrow City RPG, the eponymous Tomorrow City stands upon an axle, the city itself divided into three concentric circles, each of which rotate independently around a central spindle.
The game makes several points in explaining the logistical problems this creates, such as cables and pipes needing to be detached/re-attached throughout the day and entire roads/railways/tunnels being blocked off. The thing is, the game doesn't actually give any explanation as to why a city would be designed like this--it's evocative, sure, but ultimately nonsensical.
What theories do you have as to why a city would be designed this way?
In the Tomorrow City RPG, the eponymous Tomorrow City stands upon an axle, the city itself divided into three concentric circles, each of which rotate independently around a central spindle.
The game makes several points in explaining the logistical problems this creates, such as cables and pipes needing to be detached/re-attached throughout the day and entire roads/railways/tunnels being blocked off. The thing is, the game doesn't actually give any explanation as to why a city would be designed like this--it's evocative, sure, but ultimately nonsensical.
What theories do you have as to why a city would be designed this way?
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