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Anonymous /3/1011129#1012805
5/28/2025, 4:37:18 PM
>>1012765
I'm still hunting for answers. How can I get these sort of material effects?

It almost looks like clay. It's like the crevices of the models have color applied to them somehow, and everything has a sort of wonkiness. The trees in the background are simple, they're just spheres with vornoi noise displacement modifiers, but everything else just looks like lumpy sculpting.

I think it has something to do with taking the ambient occlusion and a color ramp, but my experiments have not yielded results close to this at all.

Any ideas?