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7/8/2025, 6:06:10 AM
>>96036533
I like having different types of damage in so far as that damage takes meaningfully different forms in how it affects the body. GURPS, for instance, has the usual cutting/crushing/piercing/impaling, but then it also has
>Burning: Distinct because taking enough burn damage will set you on fire
>Fatigue: Distinct because it attacks FP instead of HP
>Corrosion: Distinct because it reduces the target's DR
>Toxic: Distinct because it can't affect machines or those with immunity to hazards, and often comes with repeated damage-over-time.
Whereas things like "light" and "shadow" and "arcane" damage types are purely color-swapping and window-dressing.
I like having different types of damage in so far as that damage takes meaningfully different forms in how it affects the body. GURPS, for instance, has the usual cutting/crushing/piercing/impaling, but then it also has
>Burning: Distinct because taking enough burn damage will set you on fire
>Fatigue: Distinct because it attacks FP instead of HP
>Corrosion: Distinct because it reduces the target's DR
>Toxic: Distinct because it can't affect machines or those with immunity to hazards, and often comes with repeated damage-over-time.
Whereas things like "light" and "shadow" and "arcane" damage types are purely color-swapping and window-dressing.
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