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Anonymous /tg/96016021#96041579
7/8/2025, 9:41:35 PM
GURPSgen, I've got GM's/writer's block and need a plot. Can you help me out?
I'm running a military SF game (TL 9 with FTL, artificial gravity, torch drives... and that's about it for super-science) and need a one-session mission to bridge the gap to the next big one. The PCs nation is at war with another human one, who use a mix of conventional forces and sponsored insurgencies. The enemy forces are supplying a new combat drug to their insurgents and I need to PCs to become aware of it during the mission.
PCs resources are about 10 infantry (mostly PCs) and a small (planetary-landing capable) spacecraft (with NPC crew). They have a lot of firepower and are easily capable of dealing with lots of insurgents if they have to, but I'd rather not bog things down in combat if it adds nothing to the story.
My basic idea was that the mission would be something along the lines of 'intelligence says the enemy are dropping off weapons to the insurgents, go intercept the delivery' and then have them find lots of capsules of this new drug, but that seems kind of over-simple with no opportunity for social stuff, moral dilemmas, role-playing, investigation, and what have you. How can I spice things up without resorting to 'drug crazed yahoos suicide charge at you, repeatedly'?