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Found 2 results for "b453103d42a95bafdcadd6701fe59445" across all boards searching md5.

Anonymous ID: k1VOIrUL/qst/6266528#6276879
7/19/2025, 8:26:25 AM
>>6276877
3 to #8 will work great because accord will double down on anyone we add an accord symbol to.
3 to #7 could also be good because populists will vote for us
BananasQM !!4PI2iWoB3fdID: TgaSOzAR/qst/6266528#6268876
7/2/2025, 3:09:42 PM
The Urgi Council is made up of Sixteen seats. Some seats are held by representatives for large swathes of the Urgi's population; the Ice-Belt Mining Coalition or Nebula City's population wanting a voice in the proceedings. Other seats are held just by rich and powerful; famous captains known for adventure across the stars, or grand leaders of pirate fleets; and some seats are just held by religious and spiritual leaders; to which the Urgi also unfortunately still have not yet advanced beyond.

”Threemind? Rundown the political situation. How can we manipulate the council?”
“Each council member has interests. These are represented by the symbols above their heads. Each interest a council member has represents an equal chance to vote for that corresponding faction when it comes time for the election. Given the Urgi are socially undeveloped, they are using a one vote per council member, an inferior system rife with corruption.”
”So we can predict who they will vote for?”
“Yes. Each council member will vote for one of their interests. For example, Council Member #6 is a pirate leader; an infamous pirate known as Whitewing. The albino Urgi only knows warfare as a trade, but only does it for money. We cannot fully predict how he will vote; but come election day he will vote either for whichever faction is the most militaristic and powerful militarily, or whichever is the most capitalistic and rich. Only one.”
”Break down the Interests.”
“The first three interests are for the specific factions; the Accord, the Redwings, and the Goldwings. If a senate member votes for this interest, they will simply vote for the faction. Then it gets more complex. Militarists will vote for whatever faction is the most powerful, represented by the red bars by their faction designation letter on the council screen. Capitalists will vote for whichever faction is the richest and prosperous, represented by the green bars. Pacifists meanwhile are the opposite of militarists and will vote for whichever faction is the least militarized, and has the least number of weapons. Populists represent the common people; often minors or galley-slaves aboard ships, and will vote for the least capitalistic, or poorest faction with the least green bars. Finally, Isolationists by and large want to return to how things were before with little central authority and stay out of the way of other large powers in space, and will vote for whichever faction is both the least militarized and capitalistic or has the least bars total, and the Supremacists are the opposite, simply voting for whichever faction is the most powerful overall. Be warned, not all interests as so simple. Isolationists will very likely react poorly to overt support by outside powers in the Council's decision.”
”Heh... that must mean me.”