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7/13/2025, 7:02:12 AM
I played under a GM whose responses, both in- and out-of-character, were almost all AI-generated effusive praise and purple prose.
Last April, I signed up for a one-on-one Planescape game. The GM's responses were strange from the start. It quickly became clear that the GM was using AI for nearly all replies.
For example, the GM asked (in a stilted way) what I liked about Planescape, and what sort of character I would like to play. I said that I liked the setting's take on saṃsāra, and that I was interested in playing a proxy of a god like Corellon, Izanagi, Izanami, or Shangdi, trying to collect memories of their past life as a personal mission.
>Thank you so much for that beautiful reply. I really loved reading it, it gave me a strong sense of the kinds of stories and themes that resonate with you. The way you describe the Great Wheel's take on saṃsāra is so vivid, the idea of a soul evolving through dazzling forms while longing for traces of who they once were really stuck with me. I especially loved your examples, like lovers searching for each other across lifetimes, or sparing the descendants of a forgotten self. There’s so much room there for wonder, sorrow, beauty, and transformation.
>Your concept, a proxy of a god trying to uncover their original mortal identity, feels incredibly rich. I’m already imagining a story filled with emotional tension and mythic echoes. And the gods you mentioned - Corellon, Izanagi and Izanami, Shangdi - all carry a sense of elegance, duality, and cosmic artistry. They make me wonder what kind of divine ideals your character embodies now… and how that might contrast with who they used to be.
I asked about what gods they liked in turn.
>And to answer your question about which Gods I like: I think the two divine figures I’m most drawn to right now are The Lady of Pain (though it is unclear if she can be considered a God iirc) and Hanali Celanil, though they speak to very different parts of me.
(Continued.)
Last April, I signed up for a one-on-one Planescape game. The GM's responses were strange from the start. It quickly became clear that the GM was using AI for nearly all replies.
For example, the GM asked (in a stilted way) what I liked about Planescape, and what sort of character I would like to play. I said that I liked the setting's take on saṃsāra, and that I was interested in playing a proxy of a god like Corellon, Izanagi, Izanami, or Shangdi, trying to collect memories of their past life as a personal mission.
>Thank you so much for that beautiful reply. I really loved reading it, it gave me a strong sense of the kinds of stories and themes that resonate with you. The way you describe the Great Wheel's take on saṃsāra is so vivid, the idea of a soul evolving through dazzling forms while longing for traces of who they once were really stuck with me. I especially loved your examples, like lovers searching for each other across lifetimes, or sparing the descendants of a forgotten self. There’s so much room there for wonder, sorrow, beauty, and transformation.
>Your concept, a proxy of a god trying to uncover their original mortal identity, feels incredibly rich. I’m already imagining a story filled with emotional tension and mythic echoes. And the gods you mentioned - Corellon, Izanagi and Izanami, Shangdi - all carry a sense of elegance, duality, and cosmic artistry. They make me wonder what kind of divine ideals your character embodies now… and how that might contrast with who they used to be.
I asked about what gods they liked in turn.
>And to answer your question about which Gods I like: I think the two divine figures I’m most drawn to right now are The Lady of Pain (though it is unclear if she can be considered a God iirc) and Hanali Celanil, though they speak to very different parts of me.
(Continued.)
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