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Anonymous /3/1011128#1013510
6/11/2025, 11:38:56 PM
>>1013492
Honestly your attempt is a pretty good start and kind of salvagable. That shape would be better using subdivision surface modeling, which requires fewer verticies/faces. I would start again with a cylinder llike you did, give it a triangle fan fill on the caps (in the popup dialog box), use maybe 16 verts, then add a sub-d modifier. From there it's a matter of adding edge loops and tweaking verts to get the shape right. This isn't an easy "beginner" shape so don't feel too frustrated. The key to good sub-d modeling is edge flow and properly positioning poles. Keeping everything quads is great, but don't stress about quads if it looks fine with triangles and n-gons (though harder to cheat under a sub-d modifier).