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TrashQM ID: B6rj8/kw/qst/6216391#6218179
3/26/2025, 4:55:26 AM
Yes! Yes, damn it all and you besides, this is all oaken, all upright. These are Guards. So long as they don't know your misdeeds, you have nothing to fear from them. You just have a lot on your mind, that's all ... and you are in a dark tunnel with ... two armed who-bodies. It would be cause for concern if you didn't have a little bout of nerves at the prospect, which ... well, admittedly, it took more than a moment, it ... it took actually getting the Gatehouse with them for it to properly occur to you, but you can chalk that up to just being burnt to guttering by way of both ends. The point is ... if you are frayed here, then you are already frayed. And a proper trap would long since have been sprung, so then ... this is all just nerves. Nerves and a headache now a stomachache, but nothing more.

Honestly, how many more times are you going to get half-way through something, something important, something necessary, and the moment, the exact fraying moment that things get just a touch tough, or your not ... well-disposed or perfectly prepared, you bail out? Because if you are telling it true, then tonight, you more than anyone else, more than the Inquisition, more than the Guard, more than even ... just, material necessity, have undermined your schedule, your designs. You need to ... get out of your own way, for once. For tonight. Now, names. You are going to need names. Luss ... Luth? Luthelga? Luthsperga? Luthsperga Luss? No, the alliteration is ... good, but they are just too close to one another. Then perhaps ... Lux. Mind you, it is not much further removed, but if you cannot muster anything better for the Watch-Serjant, then Luthsperga Lux should serve. It -

There are two arches along the wall to your right,. one of which all of the light in the Gatehouse passage that is not coming off of the peep-lantern in the hands of the Guard with the gun slung over his shoulder shines forth from. It is not the one you are being led to. Upon realizing this, you miss a step. The Guard whose arm you are entwined in sighs in good-humor. You can hear - but not see, between the gloom and helmet - the smile on his lips as he explains -

"The Watch-Serjant, he's ... well, not like to let whatever has roused the roost tonight deny him his mid-night kip."

Involuntarily, you look back to the Gate you passed through. It seems very far away, further away than the Walls themselves are thick. The Guard with the light - and the gun - goes first, then the Guard with you in his arm follows. The way is not entirely large enough for you to pass two at a time, so you go at a bit of an angle, him first, and you behind. In spite of how tight everything has gotten, the man has increased his pace - as well as his grip on your arm. All you can think of now is the halls and rooms of the Hooded Heads and the 'Poonist's Perch, and how vulnerable you felt, how vulnerable you were in them, once it was clear how the men who let you in expected you to ... tender payment.