Search Results
7/18/2025, 9:13:23 PM
>>1015495
-The brain box aka the cranium needs to be way bigger, anime faces taper down from the mostly spherical cranium. It's fine for the cranium to be a bit more flat on the forehead, but the back is mostly spherical.
-I would taper the bottom of the head more.
-While the ears align with the brow ridge in reality, anime ears are lower. The top part of the ear needs to align with the middle of the eye. Also while anime ears can be simplified, it's best to make them as realistic feature-wise as you can because that just adds to the aesthetic look. It's fine to distort the features, but have them at least. In your screencap, you're missing the Y shaped bump inside the ear.
-For the face area, flat curvature is most important. If you look at anime illustrations you'll notice that the face itself tends to have as few shadows as possible. While feasible, it's bad practice to use custom normals as a crutch for this completely. You want as few "small" bumps on the face as you can, and let large curves carry the form.
-The eyes are kinda weird being angled like \/ too. And the eyelashes are kinda weird too, with those round things. Eyelashes should be like spikes.
-Also I personally prefer making the mouth as small laterally as possible. If you need to stretch the mouth, you can do it using your rig. But it's impossible to rig the mouth so that it makes an almost-dot shape from a stretched position while having it work normally (at least in regular linear skinning, not dual quat skinning), without shapekeys, and it's always best to avoid those IF you can help it.
Also I hope you're using subsurf. If you are, if that is all real geometry in your picture, then you have way too much geo - you can get away with a lot less.
-The brain box aka the cranium needs to be way bigger, anime faces taper down from the mostly spherical cranium. It's fine for the cranium to be a bit more flat on the forehead, but the back is mostly spherical.
-I would taper the bottom of the head more.
-While the ears align with the brow ridge in reality, anime ears are lower. The top part of the ear needs to align with the middle of the eye. Also while anime ears can be simplified, it's best to make them as realistic feature-wise as you can because that just adds to the aesthetic look. It's fine to distort the features, but have them at least. In your screencap, you're missing the Y shaped bump inside the ear.
-For the face area, flat curvature is most important. If you look at anime illustrations you'll notice that the face itself tends to have as few shadows as possible. While feasible, it's bad practice to use custom normals as a crutch for this completely. You want as few "small" bumps on the face as you can, and let large curves carry the form.
-The eyes are kinda weird being angled like \/ too. And the eyelashes are kinda weird too, with those round things. Eyelashes should be like spikes.
-Also I personally prefer making the mouth as small laterally as possible. If you need to stretch the mouth, you can do it using your rig. But it's impossible to rig the mouth so that it makes an almost-dot shape from a stretched position while having it work normally (at least in regular linear skinning, not dual quat skinning), without shapekeys, and it's always best to avoid those IF you can help it.
Also I hope you're using subsurf. If you are, if that is all real geometry in your picture, then you have way too much geo - you can get away with a lot less.
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