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7/16/2025, 12:03:37 AM
>>105913713
>making a 3D model "move" like a drawing would require real-time squash and stretch deformations that nobody has figured out yet
not true. i.e. there's the 3D Guilty Gear games (which regardless of how you feel about the pozzing have a solid visual foundation and retain the anime look of the 2D predecessors)
There's also 3D anime that avoids that stiff model look many games have by deforming depending on actions and angles.
Now, applying that look to a real time model is another story
>would need to train on a LOT of SFM Overwatch porn
that shit looks nothing like anime, it's closer to your average jewish porhub slop
>making a 3D model "move" like a drawing would require real-time squash and stretch deformations that nobody has figured out yet
not true. i.e. there's the 3D Guilty Gear games (which regardless of how you feel about the pozzing have a solid visual foundation and retain the anime look of the 2D predecessors)
There's also 3D anime that avoids that stiff model look many games have by deforming depending on actions and angles.
Now, applying that look to a real time model is another story
>would need to train on a LOT of SFM Overwatch porn
that shit looks nothing like anime, it's closer to your average jewish porhub slop
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