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3/25/2025, 7:40:05 PM
>>1009783
Super basic mockup but you can use drivers to sync UV warps to bones. Then based on that you can have layered textures for pupils, eyelids, mouth inside, using different UV sets affected by different warps to animate the face, and control everything from bones. You could even combine that with a texture swap for max flexibility.
Super basic mockup but you can use drivers to sync UV warps to bones. Then based on that you can have layered textures for pupils, eyelids, mouth inside, using different UV sets affected by different warps to animate the face, and control everything from bones. You could even combine that with a texture swap for max flexibility.
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