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7/23/2025, 1:18:22 PM
Visible overworld sprites that lead to an encounter is the way and easy to implement in dungeons and overworlds that aren't a giant flat plane with no obstructions. It's not that the Japanese didn't know this either as they already did this in some JPC RPGs before Dragon Quest was out. Those don't exactly lack the RAM to keep track of these wandering encounters though, which I can imagine might be a problem in an early Famicom RPG so just making it a % on move is much more economical. Too bad that's what people copied though.
>>11889920
>random encounters, but there is no point
Not entirely true, you can get an item to recover the health you lose to the pointless random encounter.
>>11889920
>random encounters, but there is no point
Not entirely true, you can get an item to recover the health you lose to the pointless random encounter.
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