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Anonymous /g/105740883#105742102
6/29/2025, 11:35:52 AM
>>105742041
yeah sorry I meant missing jpgs. they could be AO or other textures that are optional and you dont need them or could recreate them for your pipeline anyway. the image in >>105741669
looks corrupted in the browser but I can see it might be correct if imported and tweaked on the material level. I don't get exactly how the material is meant to be built so its hard to help. those eye pixels almost look correct in, but the other anon was showing his eye texture file was black and white. these are good clues but it works differently in blender or unity so idk really. I honestly lean towards >that's just how map files look like for this particular format
and you need to ungarble it. If you are losing alpha channels that would mess up the texture but do you even need that stuff for your render pipeline? If I were you and the problem is exclusively with the eyes I would just manually hack the texture in from a screenshot and then worry about it later. there are likely going to be more roadblocks.