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6/26/2025, 12:55:13 PM
>>105709159
My roguelike uses ECS. It's not super complex just yet, however. But I like being able to encapsulate logic into separate classes, instead of having a [God]Actor->Update() method consisting of either 2000 LoC or 200 function calls and a shitload of if statements and code branching.
My roguelike uses ECS. It's not super complex just yet, however. But I like being able to encapsulate logic into separate classes, instead of having a [God]Actor->Update() method consisting of either 2000 LoC or 200 function calls and a shitload of if statements and code branching.
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