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7/16/2025, 2:58:46 AM
Recent interview
>Initial launch was bad because they got 5x-10x the amount of players they expected coming out of the CBT
>Further problems happened during the first summer event because they didn't account for player spikes
>the fan art scene has always been disproportionately higher than the player base, they monitor the amount of fan arts carefully
>They were shocked one year when every comiket booth had BA booths after 3rd anniversary
>Korean companies don't know how to make game merch and many companies didn't understand why they would ever want to do a collab with a mobile game, which is why they rely on Yostar and Japanese collabs
>A lot of merch has a 1 million minimum order quantity
>They joke that China grows devs on trees and that they simply do not have the work force to compete graphically with Chinese games
Japan also has a similar joke related china given that they also lack dev force.
>Initial launch was bad because they got 5x-10x the amount of players they expected coming out of the CBT
>Further problems happened during the first summer event because they didn't account for player spikes
>the fan art scene has always been disproportionately higher than the player base, they monitor the amount of fan arts carefully
>They were shocked one year when every comiket booth had BA booths after 3rd anniversary
>Korean companies don't know how to make game merch and many companies didn't understand why they would ever want to do a collab with a mobile game, which is why they rely on Yostar and Japanese collabs
>A lot of merch has a 1 million minimum order quantity
>They joke that China grows devs on trees and that they simply do not have the work force to compete graphically with Chinese games
Japan also has a similar joke related china given that they also lack dev force.
7/14/2025, 6:30:52 PM
>>531201613
And general blue archive things they talked about
>Initial launch was bad because they got 5x-10x the amount of players they expected coming out of the CBT
>Further problems happened during the first summer event because they didn't account for player spikes
>the fan art scene has always been disproportionately higher than the player base, they monitor the amount of fan arts carefully
>They were shocked one year when every comiket booth had BA booths after 3rd anniversary
>Korean companies don't know how to make game merch and many companies didn't understand why they would ever want to do a collab with a mobile game, which is why they rely on Yostar and Japanese collabs
>A lot of merch has a 1 million minimum order quantity
>They joke that China grows devs on trees and that they simply do not have the work force to compete graphically with Chinese games
And general blue archive things they talked about
>Initial launch was bad because they got 5x-10x the amount of players they expected coming out of the CBT
>Further problems happened during the first summer event because they didn't account for player spikes
>the fan art scene has always been disproportionately higher than the player base, they monitor the amount of fan arts carefully
>They were shocked one year when every comiket booth had BA booths after 3rd anniversary
>Korean companies don't know how to make game merch and many companies didn't understand why they would ever want to do a collab with a mobile game, which is why they rely on Yostar and Japanese collabs
>A lot of merch has a 1 million minimum order quantity
>They joke that China grows devs on trees and that they simply do not have the work force to compete graphically with Chinese games
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