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7/19/2025, 7:49:18 AM
>>11874071
Funny enough, it was Alone in the Dark for DOS, but it was not scary to me probably because of how silly the attacks looked alongside the sound produced when connecting with the enemies. The lady's kick was especially funny with it's lack of form, and punching like a full bodied slap that I pretty much melee everything I possibly could in the early game, until the pirate which can take infinite kicks but does fucking backflips if you can time it right to hit before getting hit back. I guess I am easily amused as that is still funny to me to this day. There may be some early failures, for sure but I liked the games enough that I could repeat the early game in needed anyway. Similarly, when I first play the original Resident Evil, I couldn't afford a memory card, so I got good enough to knife everything and get through the game without much issue. To recreate that first time experience, I suppose developers should try to give unexpected physical comedy and a interesting gameplay loop that has the possibility to to speed run or sequence break away from the early parts keeping the engagement.
Funny enough, it was Alone in the Dark for DOS, but it was not scary to me probably because of how silly the attacks looked alongside the sound produced when connecting with the enemies. The lady's kick was especially funny with it's lack of form, and punching like a full bodied slap that I pretty much melee everything I possibly could in the early game, until the pirate which can take infinite kicks but does fucking backflips if you can time it right to hit before getting hit back. I guess I am easily amused as that is still funny to me to this day. There may be some early failures, for sure but I liked the games enough that I could repeat the early game in needed anyway. Similarly, when I first play the original Resident Evil, I couldn't afford a memory card, so I got good enough to knife everything and get through the game without much issue. To recreate that first time experience, I suppose developers should try to give unexpected physical comedy and a interesting gameplay loop that has the possibility to to speed run or sequence break away from the early parts keeping the engagement.
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