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6/18/2025, 10:45:37 PM
You go to the meeting, bringing Gil and Claudia along, and promptly spend the whole day nearly dying: you had to make it through a hand-designed "challenge manse" full of blind corridors and traps. With the power of your heroic spirit (and Richard's genuine interest in puzzle-solving), as well as the power of Gil tanking all the traps on your behalf, you make it through... only to explode Gil and Claudia at the very last moment. It's fine! They're made of goo. With Anthea's help, you haul them and a commemorative trophy home: you install the trophy in your manse for moral support.
On Day 14, Gil reveals that he's successfully attained control over his blessing, gives you a tour of his significantly jazzed-up manse, and teaches you and Claudia the basics of legerdemain. On Night 14, Arledge-- Eloise's acquaintance, the one you explored Us with-- shows up. Apparently he's Earl's close friend, but Earl wasn't expecting him, and Arledge wasn't expecting you. Given his loathing of Lucky, you admit that you're on the run and explain the whole Wind Court / Management / Jean Ramsey situation. Arledge is curiously unsurprised: apparently he's been on the Wind Court's tail for years, trying to uncover their leaders' connection to the Wyrm. He seems to think that they've been after the Crown to summon the Wyrm deliberately, and that Lucky's been tasked to arrest you, not because of your crimes, but because you're wanted for your role in the ritual. You're not sure about that-- it seems to you that Jean Ramsey could've easily requested your arrest to get you out of the way-- but the general point stands: the Wind Court is Wyrm-corrupted, and Lucky has no idea.
You propose telling him-- maybe he'll be on your side?-- but Arledge, who has extensive dealings with Lucky, doubts that it'll work: Lucky's just too dogmatic. You ignore him and resolve to tell Lucky. In the meantime, you get Arledge to supervise your pagan experimentation, and successfully 1. transform into a big red lizard and 2. don't eat anybody. You're pleased, but wish your Lizard Forme were a little cooler-looking. Maybe next time.
That night, Richard sets about mucking with your strings directly, and you fall out of the world again. After another premonition, you witness the eye of the Wyrm, then have another strange dream-- this time of "offspring" and slaves."
On Day 16-- you slept for nearly 24 hours-- you let Gil know that you're heading off to talk to Lucky. After all, you saw it in your premonition. Jumping down on Lucky from a tree doesn't go well, but you recover swiftly, Advanced Gaslighting Lucky into submission. He isn't exactly pleased about it, and doesn't promise his help, but lets you go. You are officially not in danger of being arrested!
On Day 14, Gil reveals that he's successfully attained control over his blessing, gives you a tour of his significantly jazzed-up manse, and teaches you and Claudia the basics of legerdemain. On Night 14, Arledge-- Eloise's acquaintance, the one you explored Us with-- shows up. Apparently he's Earl's close friend, but Earl wasn't expecting him, and Arledge wasn't expecting you. Given his loathing of Lucky, you admit that you're on the run and explain the whole Wind Court / Management / Jean Ramsey situation. Arledge is curiously unsurprised: apparently he's been on the Wind Court's tail for years, trying to uncover their leaders' connection to the Wyrm. He seems to think that they've been after the Crown to summon the Wyrm deliberately, and that Lucky's been tasked to arrest you, not because of your crimes, but because you're wanted for your role in the ritual. You're not sure about that-- it seems to you that Jean Ramsey could've easily requested your arrest to get you out of the way-- but the general point stands: the Wind Court is Wyrm-corrupted, and Lucky has no idea.
You propose telling him-- maybe he'll be on your side?-- but Arledge, who has extensive dealings with Lucky, doubts that it'll work: Lucky's just too dogmatic. You ignore him and resolve to tell Lucky. In the meantime, you get Arledge to supervise your pagan experimentation, and successfully 1. transform into a big red lizard and 2. don't eat anybody. You're pleased, but wish your Lizard Forme were a little cooler-looking. Maybe next time.
That night, Richard sets about mucking with your strings directly, and you fall out of the world again. After another premonition, you witness the eye of the Wyrm, then have another strange dream-- this time of "offspring" and slaves."
On Day 16-- you slept for nearly 24 hours-- you let Gil know that you're heading off to talk to Lucky. After all, you saw it in your premonition. Jumping down on Lucky from a tree doesn't go well, but you recover swiftly, Advanced Gaslighting Lucky into submission. He isn't exactly pleased about it, and doesn't promise his help, but lets you go. You are officially not in danger of being arrested!
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