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QM ID: dsN4PBDC/qst/6278067#6279174
7/23/2025, 6:22:27 AM
>>6278896
>>6278873
>>6278757
>>6278756
You seed the old and dying slaves out in a few obvious sand traps along the dunes. You plan for five days, but get nibbles the first and second night. On the third you hit pay dirt, literally in this case. The slaves are seemingly consumed by the earth and tire tracks leading nowhere are found by your scouts the following day. You excavate around where the tracks vanished and find the entrance to a vast and labyrinthine train network. Something the military must have built towards the end to transport supplies even in the face of nuclear armageddon. Five Fingers says he remembers hearing rumors of underground development out near the east coast before the big one went up. You grunt, not really caring. Before the fall you weren't Orgasmo you were... The thought escapes you as you prepare to enter the under world. The fuel sprayers, explosives, and war party are all prepared. With a roar you scream into the air and lead the charge into the blackness.
It takes the better part of a day to completely sabotage the Buzzards layer. You can feel their eyes on you at all times, too scared and intimated to challenge you directly, the cowards they are. But, that doesn't sit right with you. You think hard on it. Kill them all now, or wait, and do it proper.

>You can wait for them to gather their balls and confront you in a right and proper duel with their lives on the line

>You can destroy their tunnels and drive them out of the territory now, but some will escape with their lives. Possibly their Top Dogs. Something you don't want to happen. You want blood.

>Try and bait them out, send your hunters into drag out some hostages to torture to bring the rest running.

>Publicly mock them and propose a contest. Winner takes all.