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Anonymous /tg/95664221#95835544
6/10/2025, 6:15:51 AM
>>95835536
(4/4) Evils 2/2

CE is on a necromancy ley line, straddling a river valley next to a desert. Anyone who is born there will, if they also die there (no matter how long they have been away) will after some time rise as an undead for a few years. The undead are used as labor, and it's seen as a duty - someone from here who is injured while travelling will often spare no expense at getting transport back. It's run by clerics who compete over the corpses, because they have the ability to control the undead once they rise. They bid, bribe, lie, cheat, and steal to get the good ones. The wealthy pay to have the bones cleaned or the bodies mummified, to have better servants and guards. The corpses of the crippled or sick are instead burned, and the ashes used as pigments for fine crafts like lacquerware, and an ink that spellcasters prize for writing spells and scrolls. If they are not, they have a high risk of rising into something dangerous - ghouls, wights, and shadows act like the equivalent of wildfires. There are thus a small amount of good-aligned churches that are allowed to exist for the purposes of hunting these types, but not preach. Japanese mixed with Day of The Dead Mexican and some other deathly influences.
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An additional note is that every player character race is attached to one of the seven deadly sins.

The one for humans is Wrath.

The state of relative peace is not normal.