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7/17/2025, 8:27:19 PM
>>53161878
That's was like a year ago...
The server shut down because we stopped paying for it, of the about 14-16 people who played on it, 5 were consistent and escaped the city. 8 hopped on and played for about half an hour irl and never came back and 4 ish didn't know how to play the game and died from the difficulty spike of normal to modded. It needed tuning, and we got it perfect, it just took a bit.
Kino zomboid servers don't have perfect condition cars you can get in day 1, ultra clear streets, and overly abundant food and gun stores. Also weirdly l, we got the load order perfect and for every mod we added, we tested it before hand on a stand alone machine to make sure it worked and didn't conflict. Alot of work was put into that xivg zomboid server. I miss it a lot. But we will be redoing it with b42 multi for sure.
And you bet your ass we're gonna have the cringe mods with the harder difficulty ones (bandits can fuck off tho)
That's was like a year ago...
The server shut down because we stopped paying for it, of the about 14-16 people who played on it, 5 were consistent and escaped the city. 8 hopped on and played for about half an hour irl and never came back and 4 ish didn't know how to play the game and died from the difficulty spike of normal to modded. It needed tuning, and we got it perfect, it just took a bit.
Kino zomboid servers don't have perfect condition cars you can get in day 1, ultra clear streets, and overly abundant food and gun stores. Also weirdly l, we got the load order perfect and for every mod we added, we tested it before hand on a stand alone machine to make sure it worked and didn't conflict. Alot of work was put into that xivg zomboid server. I miss it a lot. But we will be redoing it with b42 multi for sure.
And you bet your ass we're gonna have the cringe mods with the harder difficulty ones (bandits can fuck off tho)
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