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7/1/2025, 3:36:05 PM
>>529516969
>>529516715
So do I understand this correctly:
the numbers are not the modifiers but the unique mod groups, when I craft something on, anything in the same number aka. modgroup can not be unveiled?
So the logical thing would be to craft something from the modgroup 22 on so the highest chance mod, zombies, cannot be unveiled?
>>529516715
So do I understand this correctly:
the numbers are not the modifiers but the unique mod groups, when I craft something on, anything in the same number aka. modgroup can not be unveiled?
So the logical thing would be to craft something from the modgroup 22 on so the highest chance mod, zombies, cannot be unveiled?
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