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Anonymous /vg/527844157#527853010
6/18/2025, 7:39:07 AM
>>527851394
Here's mine. It has a really hard learning curve but the gist of it is:
1. Ancient Cannon is important. You can drop it turn 4 when you go second and it will hurt all sword and forest decks, as well as puppet portal.
2. Bullet from Beyond and Sylvia are for removing super-evolved peeps only.
3. Doomwright cards serve two purpose:
>to kick rune and dragon's face with the chest artefact
>to kick forest's, sword's, and portal's minions out of the game with the leg part
4.Seraphic, Ruby, and Apollo are bricks.
You're in a better position than me because you can easily bridge turn 8 with Ralmia and heal, clear, and punch their faces at turn 8 before you Masterwork at turn 9 (if going second) or turn 10.
Also for some reason people are saving their evolves too much. Take advantage of that.