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5/22/2025, 2:14:31 AM
>>2040553
>AI plays the game for real, doesn't just conjure resources out of thin air (I think they do something like that for units?), can use the same tactics you use
>neutrals on higher tiers don't play like retards
lol, lmao even
>all the good and useful secondary skills are copy pasted
why are you afraid of not having every advantage?
>the worthless ones are balanced/changed/etc
>all specializations are valid and scale with levels usefully
pretty words, show me actual ideas for how you would balance things to be within cooee of each other
protip it's fuckin hard
>magic spells are balanced more, Town Portal is a universal spell like Magic Arrow
this sounds shithouse desu, town portal is fucked precisely because it flattens the curve created by map design + movement limitations and subs in "mana pool" which just to make mage builds viable has to be easy to increase - stronger/less random magic overall will lead to the classic linear fighters/quadratic wizards problem worsening
>more scenario editor options, or scenario options in general (rules and limits for the game that you can set for normal skirmish type maps, or multiplayer maps)
the first thing I wholeheartedly agree with and think is achievable - more options & tools for community mapmaking and scripting will only lead to good things, no matter how poor the actual implementation, simply due to the nature of crowdsourcing content
>keep caravans from Heroes 4
I'm on board with this too
>maybe keep two different evolutions possible from Heroes 5
you lost me again, I think this runs contrary to your "everything viable" stance
>AI plays the game for real, doesn't just conjure resources out of thin air (I think they do something like that for units?), can use the same tactics you use
>neutrals on higher tiers don't play like retards
lol, lmao even
>all the good and useful secondary skills are copy pasted
why are you afraid of not having every advantage?
>the worthless ones are balanced/changed/etc
>all specializations are valid and scale with levels usefully
pretty words, show me actual ideas for how you would balance things to be within cooee of each other
protip it's fuckin hard
>magic spells are balanced more, Town Portal is a universal spell like Magic Arrow
this sounds shithouse desu, town portal is fucked precisely because it flattens the curve created by map design + movement limitations and subs in "mana pool" which just to make mage builds viable has to be easy to increase - stronger/less random magic overall will lead to the classic linear fighters/quadratic wizards problem worsening
>more scenario editor options, or scenario options in general (rules and limits for the game that you can set for normal skirmish type maps, or multiplayer maps)
the first thing I wholeheartedly agree with and think is achievable - more options & tools for community mapmaking and scripting will only lead to good things, no matter how poor the actual implementation, simply due to the nature of crowdsourcing content
>keep caravans from Heroes 4
I'm on board with this too
>maybe keep two different evolutions possible from Heroes 5
you lost me again, I think this runs contrary to your "everything viable" stance
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