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Forgotten QM !!RtEo6sIsRWaID: Y5d8m8x7/qst/6218321#6232388
4/30/2025, 2:19:09 PM
>SELECTED: Phase Two, securing transport for the breakout by either air or land. Once you’re in the Depression there is less than of slim chance of any Savs finding you, and cornering a smaller group in that region to wipe them out would be all but impossible, but just hoofing it there a hundred or so clicks on foot would be suicide. There’s not a whole lot of in the way of vehicles to be had here in the rebel camp either, which likely means raiding a Sav depot behind enemy lines for it and doing so quietly enough that your looted vehicles are blown to scud by a redirected airstrike or lumbering titan.
> SELECTED: The 77th Krieger Platoon in it’s entirety, under the direct command of Lieutenant Boy. You’ve operated alongside your sister squads Prophet and Banshee since the start and you are not about to be split up now.

You’re glad to hear that the LT has you playing to your strengths, you would much rather be slitting Sav throats in their sleep than robbing down-on-their-luck rebels at gunpoint or launching a full-scale assault on a defended position. All the rest will be for nothing if the Company doesn’t have a ride there, and it’s an important enough op that the LT is taking direct command of that phase. Suits you just fine, you know how Heavenly and Casket’s crews roll and that makes pulling this off without a hitch more likely.

You steal more than one glance at Wasp during the briefing, wondering how he’s feeling about all this. As a Black Company Pathfinder, Wasp was the Company’s man on the inside well before the wheels got rolling on the operation itself. He planetside and inserting himself into the disgruntled rebel scene back when even taking this contract was purely speculative. You actually don’t know if he’s been here even longer, you’d heard rumours that the Company keeps exactly these deep-cover sorts in all sorts of places. He may have been here for years, roughing it in the arid wastes fighting slaver patrols with rocks and an attitude before the Company started smuggling in the good toys.

But either way Wasp has been running with the rebels for a long time, long enough to go native. You know he’s been sympathetic to the rebel cause, at least insofar as actually getting the Company to deliver on most of what they had been promising the rebels. He’s not a bad soldier either, and you’ve learnt enough about him fighting in these woods that you can tell he’s got that flint edge to him. But enough of an edge to leave these people behind for the inevitable massacre? That’d take a hard man ineed.

Sooner or later you might need to lean on him, just to make sure that you’re all on the same page. The Company page.

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