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Anonymous ID: xKjh8vlt/qst/6266582#6266915
6/28/2025, 7:56:06 PM
>>6266911


You step down from your tower and make your way through the narrow dirt paths winding into the village. The air hums with quiet anxiety—fields lie patchy and brown, the usual bustle muted by whispered fears. At the center of the village, you find Mardu, the elder: a weathered man with deep-set eyes and a voice roughened by years of leadership. He greets you with a nod, his expression grave.

“Our crops fail like never before,” Mardu says, gesturing to the brittle stalks in the nearby fields. “The sickness spreads, and some say dark witches prowl the woods at night. We need your help, Archmage.”

You listen carefully, feeling the weight of their hopes resting on your shoulders. This is your moment to prove your worth—not just as a wizard, but as protector and healer of these people.

What will you do?

> Tell Mardu you don’t yet know how to fix the failing crops, but promise to research and seek answers in your library and beyond.
> Spend the next few days tending to the sick, using your healing magic and knowledge to ease their strange illnesses.
> Investigate the rumors of dark creatures in the woods—witness accounts say witches, but you know better than to trust superstition alone.
> Organize a village gathering to calm fears and gather more information about the troubles they face.
> Seek out natural remedies among the forest plants to aid the villagers while you study the deeper causes.
> Write in