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6/12/2025, 10:21:32 PM
>>49559240
I kinda have an idea or am interested in something. I remember seeing an ad here on 4chan about a website where you could create a virtual character you can interact with. I realized maybe instead of just a virtual person, maybe it's a virtual party, on in my vision, the scenario is Japan has a plan to reintroduce NEETs into society by letting them be adopted by a family, and I would create this virtual family. The premise of the game is that instead of just interacting with one character, like in MiSide, it would a whole family who adopted the player character. The difference with the standard simulators is that this vision would be powered by AI, such that the actions and dialogue are dynamic. And the further dimension is that it's not just reactive, this is the missing element with AI. This vision of a family simulator would have a pseudo-creativity built-in, like the randomly generated dungeon levels, this time it's the story and persona of the characters, since it's the core of the gameplay, ie. the characters have memory and learning to develop the story, rather than just flags for events and reactions.
I kinda have an idea or am interested in something. I remember seeing an ad here on 4chan about a website where you could create a virtual character you can interact with. I realized maybe instead of just a virtual person, maybe it's a virtual party, on in my vision, the scenario is Japan has a plan to reintroduce NEETs into society by letting them be adopted by a family, and I would create this virtual family. The premise of the game is that instead of just interacting with one character, like in MiSide, it would a whole family who adopted the player character. The difference with the standard simulators is that this vision would be powered by AI, such that the actions and dialogue are dynamic. And the further dimension is that it's not just reactive, this is the missing element with AI. This vision of a family simulator would have a pseudo-creativity built-in, like the randomly generated dungeon levels, this time it's the story and persona of the characters, since it's the core of the gameplay, ie. the characters have memory and learning to develop the story, rather than just flags for events and reactions.
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