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Anonymous /v/717600249#717702049
8/9/2025, 11:41:22 PM
>>717701527
Are you talking about in the editor itself? That's pretty much every engine. Godot, UE, Unity, if you expose the variables, you can change them while playtesting to find the perfect values.
Shader parameters are also a thing, you can make textures a param and just change it either in the editor or through code.