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Anonymous /tg/96109020#96150466
7/22/2025, 2:26:00 AM
>>96109020
Some Exalted editions (and Scion 1e) have had stuff like this, since fighting game vidya was one of their inspirations. Ex2 gave each action a speed (how long it took to complete) and a defense penalty (how vulnerable you were during it). During the "ticks" of that action, your defense was lower. So it was possible to lure an opponent into launching a flurry of attacks, leaving themselves wide open, and then striking them before they recovered their guard. At least in theory.
In practice, most of the important character types had magical methods to negate this vulnerability, so the defense penalties rarely had much effect.

Exalted: Burn Legend, a weird little spinoff game meant to riff on Street Fighter, went a different route. All characters selected specific moves (the book even came with cards for them!), and for each combat round they would secretly decide what move to use and then all reveal at the same time. A flying kick might automatically defeat a grapple, or maybe an uppercut could win out against the flying kick. Otherwise, it would become a dice roll-off. So the goal was to determine what moves your opponent had, then try to play a counter-move to what you expected them to try.