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4/27/2025, 9:28:57 AM
Sup /3/, amateur here, I'm focused the shoulder/arm, this is my best/latest attempt at modeling/rigging the shoulder, the shoulder/upper arm bone damp tracts to the rest of the arm, and seems to deform much better than before. My issue now is that the excessive geometry collapse in the arm when both the elbows facing inwards and when the arms extends above a certain point.
I figure I could just split that bone into a shoulder bone and upper arm bone to reduce collapsing, but most examples I try to reference don't seem to do that/need that. Thoughts?
I figure I could just split that bone into a shoulder bone and upper arm bone to reduce collapsing, but most examples I try to reference don't seem to do that/need that. Thoughts?
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