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Anonymous /tg/95869889#96119105
7/18/2025, 11:41:08 AM
>>95877026
oh god it has NOT been a week
that said i ran into a lot more math than i expected and it seems to have paid off because a mote of inspiration just struck the back of my head like god's own brick and i desperately need input

SO
i need to decide between two ways of handling combat attacks and weapons

>A (old)
strength is damage and skill is penetration, so you can have brawlers and experts who excel at different levels of armour, with generalists in the middle.

>B(rainblast)
attacks are handled the same as skill checks, and your damage comes straight from your weapon. it's a massive simplification win that collapses a dozens pages into one, but it brings everything back to a single number so build diversity collapses (at least temporarily, BUT it frees up a tonne of brainpower for feature creep elsewhere)

you know what i think ive sold myself- fuck curves and fuck abstract weapon and armour values. i cant believe i fucking learned excel for this shit