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Anonymous /vg/528524526#528562869
6/23/2025, 11:17:27 PM
>>528562021
Sim isn't bad, but his new teleport is oboxious as fuck and he shouldn't be as good at rushing down as he is. He's supposed to be like bizarro Zangief where he's great at long range but once you get in on him he starts to crumble, not scary up close but retarded at mid/full screen. I'm also just kinda salty that Dhalsim gets to be so well rounded and gets to have such strong/versatile tools while Zangief is still useless at full screen as usual, gets fucked at midscreen by DI and drive rush, and sucks up close unless you're running drive rush oki. These devs have some weird ass priorities and lopsided visions for which characters should be strong and how they should be strong, while not really having the ability to properly assess character weaknesses. Its like they hyper focus on "okay what kind of pressure can this character do on block and what kind of combos can they do" but they're blind to neutral. Is this some kind of Guilty Gear/Millia brainrot or something where they just forget that the game isn't just vortex pressure and combos?