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6/26/2025, 8:55:11 AM
>>713682568
It might come as a shocker to the iPhone era toddlers, who cannot type on a keyboard, but I wrote all that by myself.
This is the sort of stuff I started studying almost 20 years ago.
>>713683113
That's because you are indeed doing what EVERY corporate shill does to justify TAA or the upscalers (that indeed utilize TAA to "fix" the noisy upscaled image):
You use a STILL IMAGE to promote the effect.
The other similar trick is to use slow movements, often outright pure slowmotion in the trailers, to mask the ghosting and shimmering.
In-game, the difference is huge. And to make things worse, if you play at modest 1080p and 60fps, or lower, TAA's issues only get WORSE. So it's an AA method that's doing the OPPOSITE of what AA is supposed to do : fake a higher res image at lower quality.
To make things even worse, studios like EPIC are also pushing TAA as the "fix-all" solution for other cancerous development practices, such as the down-sampled, dithered shading, fake transparency, and other flaws that could easily be avoided and worked around.
The best way to de-tox yourself of the modern AAA industry's visual cancers is to go back and play some ~20 years old PC games, that do not have any sort of temporal effects, and can be played at max quality, proper AA, at as high res as you want. The stability and sharpness is outright staggering.
It might come as a shocker to the iPhone era toddlers, who cannot type on a keyboard, but I wrote all that by myself.
This is the sort of stuff I started studying almost 20 years ago.
>>713683113
That's because you are indeed doing what EVERY corporate shill does to justify TAA or the upscalers (that indeed utilize TAA to "fix" the noisy upscaled image):
You use a STILL IMAGE to promote the effect.
The other similar trick is to use slow movements, often outright pure slowmotion in the trailers, to mask the ghosting and shimmering.
In-game, the difference is huge. And to make things worse, if you play at modest 1080p and 60fps, or lower, TAA's issues only get WORSE. So it's an AA method that's doing the OPPOSITE of what AA is supposed to do : fake a higher res image at lower quality.
To make things even worse, studios like EPIC are also pushing TAA as the "fix-all" solution for other cancerous development practices, such as the down-sampled, dithered shading, fake transparency, and other flaws that could easily be avoided and worked around.
The best way to de-tox yourself of the modern AAA industry's visual cancers is to go back and play some ~20 years old PC games, that do not have any sort of temporal effects, and can be played at max quality, proper AA, at as high res as you want. The stability and sharpness is outright staggering.
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