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7/6/2025, 8:52:23 PM
niggas be like LOLOLOL NITROPLUS IS A DEAD GAME and LMFAOOOO THIS GUY JUST TALKS ABOUT HIS DARK EDGY LORE ALL DAY, THIS GUY KNOWS NOTHING ABOUT FIGHTING GAMES. And then you see their fighting game and it's like
infinite blockstrings
non-functional juggle decay
no throw protection on wakeup
screen shake on light normals
3 minute rounds with a timeout every round.
"simple" controls that require more buttons than an actually simple game like Samurai Shodown
"useless" combos that still take all day and then you have to spend even more QA time fixing it up with Undizzy to save your busted combo system from having a timeout every match
It's like what Clayton says. Did you people even play your own effing game? You could find half of this with like 5 seconds of testing. You don't even need to be an esper tensai to see you non-functional pushblock. The Japanese woman in BWS literally does not work lmao. Did you not just copy one of your templates that worked to make her? A pressure character with infinite gapless pressure? Yeah, fucking test your shit.
Motherfuckers be like HE'S NOT MAKING REAL PROGRESS, HE JUST WANTS A DOPAMINE RUSH and then they give the entire world a horrid first impression with an actually broken, non-functional demo. I promise you that's worse than le bad party sketch made by le narcissistic incel since I'm not putting it up on kickstarter and then asking that one YouTube guy why my kickstarter failed.
More important, we all know a lot of you cannot into appeal anyway. Mike Z busted out the Latin American slaves and still made dogshit ugly designs with zero appeal. As soon as I pay Woory to draw Gretel, it's all over for you motherfuckers. As I've learned from PJ-Sensei, you don't need a demo to wow people anyway. Just some finalized looking placeholder art.
That's another thing. You make the "illusion" of progress with "final" looking art of characters you're going to redesign later anyway. At least I never spent shit on old Winifred
infinite blockstrings
non-functional juggle decay
no throw protection on wakeup
screen shake on light normals
3 minute rounds with a timeout every round.
"simple" controls that require more buttons than an actually simple game like Samurai Shodown
"useless" combos that still take all day and then you have to spend even more QA time fixing it up with Undizzy to save your busted combo system from having a timeout every match
It's like what Clayton says. Did you people even play your own effing game? You could find half of this with like 5 seconds of testing. You don't even need to be an esper tensai to see you non-functional pushblock. The Japanese woman in BWS literally does not work lmao. Did you not just copy one of your templates that worked to make her? A pressure character with infinite gapless pressure? Yeah, fucking test your shit.
Motherfuckers be like HE'S NOT MAKING REAL PROGRESS, HE JUST WANTS A DOPAMINE RUSH and then they give the entire world a horrid first impression with an actually broken, non-functional demo. I promise you that's worse than le bad party sketch made by le narcissistic incel since I'm not putting it up on kickstarter and then asking that one YouTube guy why my kickstarter failed.
More important, we all know a lot of you cannot into appeal anyway. Mike Z busted out the Latin American slaves and still made dogshit ugly designs with zero appeal. As soon as I pay Woory to draw Gretel, it's all over for you motherfuckers. As I've learned from PJ-Sensei, you don't need a demo to wow people anyway. Just some finalized looking placeholder art.
That's another thing. You make the "illusion" of progress with "final" looking art of characters you're going to redesign later anyway. At least I never spent shit on old Winifred
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