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6/23/2025, 12:06:21 AM
>>105674935
>>105674954
>>105674967
Funny you mention these things, last winter I wrote this cpu splatter prototype which uses the techniques from euclideon's "infinite detail" and Ken Silverman's PND3D renderers. Pretty much combines the pros of raycasting and rasterizing, though heavily relies on sequential decision making thus can't ever be ran on a GPU.
I never got to vectorizing the polygon rasterizer nor does it multithread yet. I got distracted by other things. But it already performs around the ballpark that Ken's PND3D did in single thread mode.
>>105674954
>>105674967
Funny you mention these things, last winter I wrote this cpu splatter prototype which uses the techniques from euclideon's "infinite detail" and Ken Silverman's PND3D renderers. Pretty much combines the pros of raycasting and rasterizing, though heavily relies on sequential decision making thus can't ever be ran on a GPU.
I never got to vectorizing the polygon rasterizer nor does it multithread yet. I got distracted by other things. But it already performs around the ballpark that Ken's PND3D did in single thread mode.
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