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7/18/2025, 12:33:27 AM
>>531644101
>>531644936
png is how they came to me. Example attached. I got my hands on escape from tarkov assets (which are very handy because each piece is individually modeled, thus making hacking things together quite simple) and I suppose it's down to the way their game engine utilizes textures.
The textures are appended diff, gloss, and nrm, which I understand translate to diffuse, specular, and bump? Having no experience working with textures, I have simply layered the diff and gloss pngs in gimp, darkened the gloss, and exported as dds. It is serviceable, but I suspect that I could be doing more to integrate the specular.
As for the bump (nrm) texture, the source is in bright red where xray bumps are mostly green. I followed this guide
https://www.moddb.com/mods/call-of-chernobyl/tutorials/creating-bumpdds-textures-for-x-ray
to attempt to create new bumps from the "new" (edited pngs to dds) textures, but failed. The maps I generated were not green, and I could not tell if they were doing anything in game.
My questions:
How to integrate the diff and specular pngs into a proper dds?
How to salvage the nrm png into a xray-friendly bump? And, what is the difference and application between _bump and _bump#?
Many thanks, lads.
>>531644936
png is how they came to me. Example attached. I got my hands on escape from tarkov assets (which are very handy because each piece is individually modeled, thus making hacking things together quite simple) and I suppose it's down to the way their game engine utilizes textures.
The textures are appended diff, gloss, and nrm, which I understand translate to diffuse, specular, and bump? Having no experience working with textures, I have simply layered the diff and gloss pngs in gimp, darkened the gloss, and exported as dds. It is serviceable, but I suspect that I could be doing more to integrate the specular.
As for the bump (nrm) texture, the source is in bright red where xray bumps are mostly green. I followed this guide
https://www.moddb.com/mods/call-of-chernobyl/tutorials/creating-bumpdds-textures-for-x-ray
to attempt to create new bumps from the "new" (edited pngs to dds) textures, but failed. The maps I generated were not green, and I could not tell if they were doing anything in game.
My questions:
How to integrate the diff and specular pngs into a proper dds?
How to salvage the nrm png into a xray-friendly bump? And, what is the difference and application between _bump and _bump#?
Many thanks, lads.
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