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the chair nerd /3/1004123#1004866
1/6/2025, 9:24:12 PM
>>1004123

Architectural modeling requires architectural knowledge just as character modelling requires anatomy. If you don't know that a hand is made out of bones, tendons, meat, skin and nails you wont make it believable just like a building is made out of walls, structural elements, claddings, railings, etc etc.

>Can anyone point me in a direction for learning how to model houses or generally buildings from reference/floorplans?
Dont just use floorplans but also sections, elevations and facades.
> I always end up with this twisting labyrinth of walls that looks completely out of whack in scale no matter how much I scale it up in comparison to my character
Learn about architectural proportions. The dimensions of stuff. Literally use dimensions.com

>And then how do you properly make a roof for such a thing? Or make stairs to a second floor or basement and/or add these things real houses have like a 2nd story where its just a room or two and not a 1:1 extrusion up from the first story?
Don t worry many architects don't even know how to model that properly. Again its about correct dimensions and proportions along with knowing what are you modelling: For example stairs have elements such as carriages, stringers, steps, railings, moulds etc etc.

>I would do shameful things in exchange for the knowledge of how to take reference of a complex house and recreate it as a scene
Give me the structure you want to model so I can make some pointers.

>>1004494
This is true. But knowing arch still applies.