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Found 2 results for "caf7e148a8108ec674e5ef36efa7726f" across all boards searching md5.

Anonymous /3/1011128#1014402
6/29/2025, 9:18:05 PM
Can someone explain to me what "Good topology" for humanoid bodies is supposed to look like?
Every example I see looks wildly different and it's hard to judge what's actually good
Anonymous /v/713826328#713871468
6/28/2025, 8:49:06 AM
>>713837348
I don't actually know what "Good topology" entails so I just copied stuff I found online. The general idea I got was
>Put loops around areas that need more polys so they don't collapse when they bend, loops let you add more polys later if needed
So there's loops around the shoulder/arm, a loop down the elbow, round the kneecap, etc...

If there's any real guides for best practice I'd appreciate seeing it, honestly