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Anonymous /v/712629936#712638096
6/14/2025, 5:09:52 PM
>>712629936
The first year I got my Steam Deck I did legit play a bunch of Steam games on it, mostly a mix of old stuff and low-requirement modern releases. Then I gradually wound down to the point that I don't even play games on mine anymore. There's too many caveats with gaming on the Deck now.
>Resolution and Display
I find few games made after 2010 actually support a 16:10 display type, much less the 800p resolution. Monster Boy and the Cursed Kingdom was the worst offender for me because the graphical assets were clearly never meant to be downscaled below 1080p, despite also being on Switch. Speaking of, it also has the same problem as the Switch where nearly all games use tiny ass text that you can't read on a handheld screen.
>Controller Support
If a game supports an Xbox controller then there's zero issues here. Despite the Steam Deck looking like a massive slab of plastic with a weird layout, it actually feels great to play on and remains its greatest advantage over other handhelds. Even the Switch 2, which is superior to the Switch 1, still doesn't match the ergonomic factor inherent to the Deck.
Then there are the games that don't support an Xbox controller. Some games like Postal 2 actually have an official Deck layout, but everything else is purely community-driven and you're at the mercy of either finding a layout that clicks with you or mapping an entire keyboard onto the Deck's controller yourself, which can take a while to dial in your preferences.
Then there are the games that support only DirectInput controllers like Sands of Time or Soul Reaver (classic). It's not really the Deck's fault, but it takes the piss out of me when you need to switch to desktop and move files around without a keyboard or mouse plugged in, then realizing all Xinput to DirectInput converters don't do true smooth analog movement.