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6/19/2025, 11:51:13 PM
>>1013913
Here is the mesh without the sub-d modifier. I passed on adding the axel cap and it's not manifold, but you can see how I limited the number of verts and still kept it quads all around.
Here is the mesh without the sub-d modifier. I passed on adding the axel cap and it's not manifold, but you can see how I limited the number of verts and still kept it quads all around.
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