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Anonymous /tg/96276640#96277925
8/8/2025, 4:23:30 PM
>>96277879
Now to the mediocre players

>Normoids
This is the final evolution of the lower tiers. If you manage to convince them to actually care about the hobby this is where your average normie player will peak. That said, they are still exceedingly mediocre. Their understand of TTRPGs is "its like a choose your own adventure book, but a board game" and they will never be convinced otherwise. To them, a ttrpg story comes from the GM, not the players. It is something to passively enjoy, but unlike Wallflowers they understand that they need to be involved at some point. They will write a backstory, they will interact with NPCs if they think said NPCs are "plot important", they will even pay attention during combat and other intensive scenarios and offer advice, though limited and hardly useful. These are the players where basic prep such as NPCs and scenarios come into use. However they still think they are interacting with "plots" so if you lack any players of higher calibre you need to make it a railroad. These players are mentally incapable of understanding that they are in a ttrpg world with the ability to effect change as they wish. They view themselves as side characters to a story, prep for them as such.

>Main Characters
To the seethe of normoids but to the love of GMs, Main Characters are players on the first step to becoming truly good players. They have all the same trappings of the Normoids, but they actually have agency. They remember things, write longer backstories (not a necessarily good thing, but a sign of investment) and try their best to leave a mark on the setting around them. However they still view it as a story, not a setting, and it naturally caps them. These players must not be coddled, the most effective way to force them to grow is to roll in the open and be honest. Dispel the illusion of a story they are progressing through, make them understand that it is a game world to be immersed in. Prep as normal for them.