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6/18/2025, 12:13:15 AM
Rolled 2, 12, 10, 14, 8, 18, 8, 4 = 76 (8d20)
Winning Vote: Kill them all. There shall be no mercy for those who betray the Empire.
Rolling Charisma Checks (+4) for the outcome of your assault on the village. Your rolls are to command each company of Runecraft Skeletons.
With 4 Skeletal Commanders, you have advantage on all 4 rolls (roll 2x and take the better). Due to your overwhelming advantage in forces, the 4 highest dice out of 8 will be taken (normally it would be best of each pair, in order).
There are no necromancers in the village to contest control of your forces. (No Penalty)
You have captured and corrupted the only cleric in the village with the ability to Turn Undead. (No Penalty)
Their source of Holy Water has been tainted to become Unholy Water. (No Penalty)
Their parley attempt removed two of their commanders, resulting in disorganization among the rebel forces. (DC to avoid losing a commander reduced by 2).
Roll Results
Below 8 - Militia Forces on that front break out and survive to regroup. 10d10 civilians escape imperial retribution. 15% chance to lose a Commander.
DC 8 - Militia Forces on that front are routed, however they buy time for some civilians to escape. 5d10 civilians escape imperial retribution.
DC 15 - Militia Forces on that front are routed. 2d6 civilians escape imperial retribution.
DC 20 - Complete annihilation. All enemy forces routed, total retribution achieved.
Winning Vote: Kill them all. There shall be no mercy for those who betray the Empire.
Rolling Charisma Checks (+4) for the outcome of your assault on the village. Your rolls are to command each company of Runecraft Skeletons.
With 4 Skeletal Commanders, you have advantage on all 4 rolls (roll 2x and take the better). Due to your overwhelming advantage in forces, the 4 highest dice out of 8 will be taken (normally it would be best of each pair, in order).
There are no necromancers in the village to contest control of your forces. (No Penalty)
You have captured and corrupted the only cleric in the village with the ability to Turn Undead. (No Penalty)
Their source of Holy Water has been tainted to become Unholy Water. (No Penalty)
Their parley attempt removed two of their commanders, resulting in disorganization among the rebel forces. (DC to avoid losing a commander reduced by 2).
Roll Results
Below 8 - Militia Forces on that front break out and survive to regroup. 10d10 civilians escape imperial retribution. 15% chance to lose a Commander.
DC 8 - Militia Forces on that front are routed, however they buy time for some civilians to escape. 5d10 civilians escape imperial retribution.
DC 15 - Militia Forces on that front are routed. 2d6 civilians escape imperial retribution.
DC 20 - Complete annihilation. All enemy forces routed, total retribution achieved.
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