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6/24/2025, 2:09:02 PM
>>528632410
7. St mp, cr hk - her basic link combo, make sure not to hit a direction when pressing mp or it will throw
8. Cr mk, st hp - another link combo, need to close to work on all characters. Make sure to use down or db mk, or you will get her backflip kick
9. Jump hk, St hp, hp Kikouken - Basic bnb, Hold the back charge for kikouken during the jump, then cancel to hp kikouken after the St hp
10. Jump mk, cr mk, Hk Tenshou - Hold the down charge during the jump, and then cancel to Tenshou after the cr mk
11. Jump mk, st mk, Kyakuretsu - You can use the Jump mk and st mk as the first 2 inputs for the 5 needed
12. Senretsu, Tenshou - Hold down charge during the super, then do Tenshou after super finishes
13. Lp, cr lp, Kyakuretsu - Hide the first 2 inputs of lightning legs with the first punches, so press lp+k, lp+k, then finish the remaining 3 kick inputs quickly (can use any kick, I used lk)
14. St mp, jump hk (Sagat only) - Unique combo for Sagat, after mp hold straight up then press hk quickly
15. Stored super, Tenshou - A must learn for ST chun, Do the motion from #6, but continue to hold forward without pressing kick, as long as forward is held, when you press a kick, super should still come out
16. Lp Kikouken, Senretsu, Tenshou (corner combo)- Use the first charge back to forward of the kikouken as the first inputs for super, so db charge, f+p, db, f (hold forward), then kick after the fireball hits. Might need to mash kick because of game slow down
17. Lp, cr lp, Senretsu, Tenshou - use #15, and then after the cr lp quickly piano a kick
7. St mp, cr hk - her basic link combo, make sure not to hit a direction when pressing mp or it will throw
8. Cr mk, st hp - another link combo, need to close to work on all characters. Make sure to use down or db mk, or you will get her backflip kick
9. Jump hk, St hp, hp Kikouken - Basic bnb, Hold the back charge for kikouken during the jump, then cancel to hp kikouken after the St hp
10. Jump mk, cr mk, Hk Tenshou - Hold the down charge during the jump, and then cancel to Tenshou after the cr mk
11. Jump mk, st mk, Kyakuretsu - You can use the Jump mk and st mk as the first 2 inputs for the 5 needed
12. Senretsu, Tenshou - Hold down charge during the super, then do Tenshou after super finishes
13. Lp, cr lp, Kyakuretsu - Hide the first 2 inputs of lightning legs with the first punches, so press lp+k, lp+k, then finish the remaining 3 kick inputs quickly (can use any kick, I used lk)
14. St mp, jump hk (Sagat only) - Unique combo for Sagat, after mp hold straight up then press hk quickly
15. Stored super, Tenshou - A must learn for ST chun, Do the motion from #6, but continue to hold forward without pressing kick, as long as forward is held, when you press a kick, super should still come out
16. Lp Kikouken, Senretsu, Tenshou (corner combo)- Use the first charge back to forward of the kikouken as the first inputs for super, so db charge, f+p, db, f (hold forward), then kick after the fireball hits. Might need to mash kick because of game slow down
17. Lp, cr lp, Senretsu, Tenshou - use #15, and then after the cr lp quickly piano a kick
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