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8/31/2024, 5:33:35 PM
Making square UVs. This is how you get sharp inner lines. You can go further if you study recent CC2, ArcSys and Hi-Fi Rush models. They have a duplicated transparent character mesh mapped to a decal map that allows them to get certain comic-y strokes on their characters. You don't necessarily need to duplicate your characters, just handle the decals in your UV2 and merge them in the material.
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